About
Knit is a lightweight framework that simplifies communication between core parts of your Roblox experience and bridges the gap between the server and the client.
See the Getting Started guide to begin using Knit.
Why Choose Knit?
Structure
Services and controllers form the backbone of a Knit application. By organizing game logic around these singleton objects, developers benefit from cleaner codebases and easier long-term maintenance. Both services and controllers are straightforward to create and include a built-in networking layer.
Networking Layer
Knit automatically manages RemoteEvent and RemoteFunction instances. Developers declare which endpoints are exposed to clients through the service's Client table, and Knit handles the underlying infrastructure. There is no need to manually create or organize remote objects in the hierarchy.
Extensible
Knit is designed to be extended. Developers write their own bootstrapping code to start and configure the framework, which provides full control over initialization, middleware, and custom module organization.
For Everyone
From professional studios to independent developers, Knit provides a reliable foundation for Roblox experiences. It is available through Wally for Rojo-based workflows and as a standalone module for Studio-based workflows.
Battle-Tested
Knit has been widely adopted across the Roblox ecosystem and has proven reliable at scale. The project is open-source and welcomes community contributions.